Computer Science major (Math minor) at the University of Richmond, graduating May 2027. I like software that talks to real systems โ I've shipped full-stack tools in production environments, and I like understanding a stack from the transistor up.
Currently: Software Engineering Intern at Johns Hopkins APL, building internal tooling on the Custom Applications team.
Education
Leadership
P.S. โ I also run a small creative brand called Honnibear on the side (digital products + illustration). Ask me about it.
Designed a full MIPS CPU in Logisim across multiple checkpoints, building the register file, ALU, control unit, and datapath, then adding memory-mapped I/O, syscalls, and a final build that renders images from static memory and runs a calculator program. Paired with a from-scratch MIPS assembler in C++ that handles labels, branch offsets, and pseudoinstructions.
Team-built multiplayer game in Godot 4.3 using C++ GDExtension for engine-level work beyond pure GDScript, covering core gameplay systems and networking.
Problem sets spanning BFS/graph search, network flow (robot evacuation modeling), divide-and-conquer recurrences, dynamic programming, and NP-completeness reductions (Set Cover, Hamiltonian Cycle, Subset Sum, Partition).
Technologies I've shipped with across internships, research, and personal projects.
804-882-4671 ยท Open to SWE internships & full-time roles
portfolio_v1_react_generic.html โ deleted for having a cream background and a terracotta accent, like every other portfolio on the internet.
0 bytes recovered. No regrets.
Overhauled a static, serverless site on Cloudflare Pages, turning a mobile-only layout into a fully responsive experience across phone and desktop for a Virginia events collective.
Designed and built a fully custom, responsive storefront from scratch with no template, for an independent shop selling illustrated printable planners, trackers, and digital stickers.
An online tech-hardware store with a retro terminal interface, where users browse products and build a cart by typing commands or clicking category filters. Designed and prototyped as an interactive Figma build.
A 2D multiplayer scroller survival game where one player is chosen as "Death" and hurls obstacles, enemies, and silly inconveniences at everyone else, who have to reach safety and survive.
A 2D HTML/JS/CSS multiplayer party game built for my AI Game Development research (Spring 2026). Players type prompts, an AI generates images, and everyone guesses each other's prompts from the pictures. Closest guess wins.
A game set in a space-themed cafe serving out-of-this-world concoctions and treats, inspired by Galaxy Diner, a real spot in Richmond, VA. In progress.
A web-based drag-and-drop dress-up game where users style a character with clothes and accessories. Every asset and every line of code is my own.